using UnityEngine;
using QFramework;

namespace Projectsurviva
{
	public partial class PowerupMgr : ViewController
	{
		public static PowerupMgr defaultpowmgr;
        private void Awake()
        {
            defaultpowmgr = this;
        }
        private void OnDestroy()
        {
            defaultpowmgr = null;
        }
        void Start()
		{
			// Code Here
		}
	}
}
